Mount Kenya University (MKU) has unveiled a state-of-the-art gaming equipment in a bid to fast track its students grab a stake in the fast rising world of electronic sports (E-sports).
The new equipment was officially handed over to students by the Chairman Board of Directors, Prof Simon Gicharu.
The launch event showcased the university’s commitment to innovation, technology, and the holistic development of students.
“By recognizing the potential of E-sports, universities in Kenya can create an inclusive environment that nurtures talent, empowers students, and prepares them for the ever-evolving digital landscape,” Prof Gicharu said.
Consequently, the university’s E-sports management team has commenced a recruitment drive for the upcoming season.
“If you have a burning passion for competitive gaming and want to showcase your skills, this is your chance to shine,” the team said in statement.
In the traditional sports, MKU emerged Third Best Overall among Kenyan universities and subsequently the eighth best East African institution during the 12th edition of Eastern Africa University games that were held at Ndejje University, Uganda in December 2022.
The event attracted 35 universities across Eastern Africa.
However, the world of E-sports is exploding in Kenya, with an increasing number of young people achieving success in competitive gaming.
In 2022, Kenya made a debut in the Global E-sports Games held in Istanbul, Turkey. Eight of Kenya’s best gamers competed against African nations such as Ghana, Nigeria, Tunisia, Djibouti, Libya, Somalia and Namibia, and the world’s best.
The growth of E-sports in Kenya has been fueled by factors such as high-speed internet availability, affordable gaming hardware and opportunities to connect and compete with gamers from all over the world.
By establishing an E-sports program, universities can create a vibrant community that brings together students with shared interests, fostering camaraderie, collaboration, and a sense of belonging.
Universities can offer scholarships to talented players, providing a pathway for E-sports enthusiasts to pursue their dreams.
The E-sports Kenya Federation (ESKF) a licensed body by the Government believes the country could harness its economic potential due to its market size.
“Going forward, E-sports could potentially bring computer gaming from the private and uncontrolled sphere to the public controlled sphere within which youth benefit from the support network of senior/adults, such as coaches and trainers and peers alike,” says the Federation.